The most interesting aspect of this week's lesson to me is how many of my hobbies that I had still don't really have a 2.0 presence. Outside of books, writing, sports and videogames which are my main interests, a lot of my old hobbies didn't have any site that really uses the reviews, communities, tagging, social networking, images that seem to define 2.0. The crazy thing is, they totally could benefit from that! Card collecting and comics that were both interests of mine lend itself to the kind of Ebay/developing "own" lists, wish lists/talk about cards, collections, debate (Topps vs. Donruss, Marvel vs. DC) which is what 2.0 is all about. It makes you realize the possibilities out there for someone who has a notion to meet those needs, a real possibility for an internet venture (granted funding and the know how would have to be there). I'm fascinated by the development of a technological gap that is developing that will probably have more of a cultural effect than any past concerns regarding generational gaps. How do companies and organizations that are on the cutting edge of technology meet the needs of a vast community that still hasn't taken that first step (i.e. getting the Internet or an email)? And then of course, people fall all along that spectrum.
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